Pros and Cons of Tomorrow's Learning: A Review of Literature of Gamification in Education Context

Authors

1 MD, Fellowship of Psychosomatic Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.

2 School of Nursing and Midwifery, Isfahan University of Medical Sciences, Isfahan, Iran, & Social Security Organization, Isfahan, Iran.

3 MSc Student of Health Education and Promotion, Yasuj University of Medical Sciences, Yasuj, Iran.

4 Shoushtari Mother and Child Hospital, Shiraz University of Medical Sciences, Shiraz, Iran.

5 MD, Pediatrician, Department of Pediatric, Faculty of Medicine, Mashhad University of Medical Sciences, Mashhad, Iran.

10.22034/meb.2022.350941.1063

Abstract

      Gamification in learning alleviates some current educational difficulties, including decreased student engagement, motivation and a lack of cooperation among students. As a result, gamification can enhance students' engagement, increase their motivation toward learning, promote collaboration among peers, aid with knowledge retention, provide instant feedback, and establish a positive, personalized learning environment. On the other hand, some challenges in applying gamification in education include being expensive to develop, diminish in value over time, assessment challenges, retaining information, cheating, and regulatory and legal issues. Therefore, training through games can simultaneously accommodate different types of training methods, each of which will have advantages and disadvantages according to the characteristics that should be considered when using the game method. Games in the workplace are a great tool if used properly.  Instructional designers must consider the pros and cons before jumping into game development. Ensuring it fits with the learning outcomes will lead to a successful game.

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